FALLING SKIES 1.01 & 1.02 — REVIEW

by Robert L on June 20, 2011 · 9 comments

Falling Skies 1.01 & 1.02 Review

Seriable’s Robert L. reviews the Falling Skies premiere “Live & Learn” and “The Armory”

When we sat down with my father-in-law and his family for a special Father’s Day dinner, I quickly let everyone know that we needed to get home by nine o’clock.

“For what?” he asked. “To watch Falling Skies?”

“You saw right through me on that one,” I sheepishly admitted.

He then proceeded to show me his iPhone and how watching the show was in his schedule. I’ve never known him to be excited about a TV show, but soon we were sitting through the last agonizing minutes of Transformers on TNT anxiously eying the countdown clock.

That’s when it dawned on me: there are so many high expectations for this show, how could it live up to them?

Those of you who watched the live broadcast on TNT will already know about the Falling Skies promos airing about once every other commercial break for the next segment. Viewer-retention is everything for a serialized show such as this, and they didn’t want to lose anyone. I think a lot of it was also wanting to keep the excitement going throughout the commercials, prompting people to watch it live, versus letting the DVR sit, enabling them to fast-forward through commercials.

But enough about the show’s marketing, the question everyone wants to know (and will ultimately have to decide for themselves) is on how well it delivered.

This review will be divided into two parts, just as the premiere was.

PART ONE – LIVE AND LEARN

I’d argue that Falling Skies was exactly what it was advertised to be. The only people who I’d expect to come out of this disappointed are those who were expecting something a little closer along the lines of The Walking Dead, since the two shows have been compared endlessly over the wait for this premiere.

The first scene opens with a bunch of hand-drawn pictures and a child narrating everything that had happened up to that point (regarding the alien invasion). This was a fun tool for the show to utilize, plucking away at an emotional string instantaneously, but it suffers the inevitable stiltedness of dialogue-based exposition. If I had been writing it, I probably would have opted for a more visual prologue like we had in Game of Thrones or a dream sequence like we had in Terminator: The Sarah Connor Chronicles.

Even if they only had the promo footage to work with, it would have been nice to see something.

This is a minor qualm as we get to the action soon enough. This show still does a smart, bold thing – they’ve dropped us in the middle of an already established world, skipping over the slow world-building exposition and storytelling that destroyed shows like V.

The opening rag-tag combat seemed reminiscent of something one might see in an old Terminator movie. This is good, it puts the tension there within the first couple of minutes, which we’ve been sorely missing in TV shows.

We’re given a lot to absorb right at first, and the show never lets up. It’s undeniably smart writing. They do it with minimal dialogue, they don’t just say things outright (for example, in part two of this premiere, we’re lead to believe that the commanding officer may have had some kids of his own before the invasion), and they’re able to condense it down into a one-hour-minus-commercial-breaks format.

I’m also extremely grateful that the writers of Falling Skies have proven that a hero’s teenage son can be rebellious without being unbearably annoying (V‘s Tyler anyone?).

The spinal “harnesses” are a nice take on the classic mind-controlling head caps (or more recently, mind-controlling computer chips). Taking them off so far has meant death for the wearer, which adds further tension. They’re still a little foggy about the whole ordeal, but the promo for next week’s episode seems to be indicative that the harnesses will be the primary focus.

Speaking of focus, the big “set piece” of the pilot was the scene in the warehouse. It was suspenseful in all the right ways. They didn’t drag it out, play silly music, make the aliens hide and then pop out in ridiculous places after listening to twenty minutes of building string-instruments. They had fast action, with a fair amount of surprises. That’s how I like it done.

I might also add that while most of the music doesn’t bring anything new to the arena, the pieces invoking a piano are truly great. They’ve managed to find a winner for this one.

There’s a lot of hand-held cinematography, which is to be expected from the genre. There weren’t any apparent zooms, and no graininess. Surprisingly, that they seem to have run the images through a filter to make it appear softer (even my wife commented that the commercials they were playing had a better image quality than what we were getting in the episode itself).

PART TWO – THE ARMORY

Because the pilot episode was shot nearly a year before they made any further episodes, I thought there might be some production value changes for the second part of our premiere. Gratefully, I will admit that my worries were unfounded. Everything matches up perfectly.

In this second part, the show starts exploring religious, political, and psychological territory. I get the feeling that’s what they wanted to be writing about all along, but they had to establish the setting, the characters, the stakes, etc. before doing that.

The first thing addressed? The discontent of civilians with martial law.

I’m a little sick of movies showing military leaders as heartless jerks who actively loathe civilians and otherwise innocent people. This time it turns out to be a little balanced. After all, as the professor says, civilians are a “hindrance,” but also their “best motivation.” They still fall into the cliché nonetheless.

We’re given more interesting questions almost immediately – why do the mechs have only two legs? What does God want people in a situation like this to do?

Which name is dumber: “skitters” or “cooties?”

Our heroes run into a gang of sorts. It’s all quite reminiscent of The Walking Dead, which is something I was hoping to avoid. Even more concerning to me is how a handful of rednecks were winning until (SPOILER!) a rape victim decides to shoot her oppressors at the very end of the episode, when she had the capacity to do it much sooner.

Kudos, though, it was unexpected and I like that.

I also liked that there was no twenty-minute debate about whether or not to shoot the thieving rednecks afterward. It reminded me of the brutality that Terminator: The Sarah Connor Chronicles embraced, and that Battlestar Galactica strayed away from.

After all the brutality, the episode needs to end on a high note, right? So this show has already created its own cliché – for Lost it was staring off into the sunset on the beach, for this show it’s a matter of getting some object for the kid to play with at the end. I hope they change it up in future episodes.

Final Thoughts: While it’s not an immediate addiction leaving me desperate for the next episode, it is something fascinating that I look forward to visiting. It has the capacity to enthrall me over time, and I expect it shall within the next three or four episodes.

Part One: 9/10

Part Two: 8/10

What do you think? Am I right? Wrong? Leave your comments for discussion down below!

In case you missed it, here’s the promo for the upcoming episodes:

{ 9 comments… read them below or add one }

DK June 20, 2011 at 5:43 PM

I think you’re pretty much right about everything. It was good, but not great, and it’s likely a show that takes a few episodes to really get into it. That’s how Game of Thrones was for me. Wasn’t a big fan of the first two episodes and was ready to give up, then the third rolled out and it got me hooked. I look forward to watching more Falling Skies.

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Robert L June 21, 2011 at 2:28 AM

Yep, sometimes you just have to let shows breathe before deciding whether or not you like them. (I was one of the 10 people who loved the first hour of “The Cape,” but I fully recognize everything beyond that was awful.) I’m betting on this getting really good, but with only 8 episodes to go, it doesn’t have a lot of time.

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Cody June 21, 2011 at 12:26 AM

Only thing i hated were the cheap sound effects…During the warehouse scene. There guns sounded like play toys.

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Robert L June 21, 2011 at 2:33 AM

I didn’t notice that — I believe you, though. I watched it on a 60-inch LCD screen with a 5.1 setup, and I noticed it didn’t take full advantage of the setup like “The Walking Dead” did, for example, but that’s something I’ll have to look for.

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Inter-dimensional Dave June 21, 2011 at 10:48 AM

First of all let me compliment you on your writing style. I found it clean and concise. You didn’t allow yourself to get entangled in the verbal undergrowth that’s easy to do when you’re a fan of this genre. (I’m assuming you’re a fan.)

I’m not going to be as generous as you were in grading these two episodes. I thought it all terribly cliche. I thought they liberally borrowed from “The Walking Dead” in every character they dealt with and the dialog was groan inducing. Will Patton looks to be the same character he was in “The Postman”. Moon Bloodgood is a favorite of mine and I wish she had the edge she carried in the last Terminator film and Noah Wylie, well, maybe he needed a sprinkle of “The Librarian”. He seemed a little wooden.

I’m giving both episodes a 6. I’m from the Boston area so I love all the references to Beantown. (Especially the heroic battle of ’04 when the Sox defeated the Yankees.) They seemed to get most of those references correct although the “Hatch Shell” isn’t surrounded by apartment buildings. I’m hoping everyone grows into their roles and the series will be able to cut it’s own path.

I’ll be tuning in next week and tracking the series myself. I’m also looking forward to your next review.

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Robert L June 21, 2011 at 1:31 PM

Thanks for the compliment! I’m a fan of the genre to a certain extent, but I can’t bring myself to like some of the “cult favorites,” so I’m not loyal per se.

I didn’t think the dialogue was bad — do you have something specifically in mind? You’ve made me very curious, especially if there was something major I missed.

You’re right about people needing to grow into their characters. At the start of a show, I’m willing to give the show the benefit of the doubt, which is why you see such high scores.

For example, a lot of people had a hard time with moving hundreds of civilians around without the aliens coming to kill them all. But they seemed to hint at the aliens only going so “deep,” and I figured that it would be dealt with later on. But this isn’t good enough for a lot of people, and if it gets addressed later on, they’ll inevitably say that the writers were “cheap” in writing themselves out of this “plot hole.” But I’m trusting that they know what they’re doing.

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Inter-dimensional Dave June 22, 2011 at 1:14 PM

As for the dialog I think the overall cheese factor marched in lockstep with the cliched characters. They did use “wicked” a couple times in Pope’s lair. If you live in New England everything is “wicked cool” or “wicked awesome”. So at least that was authentic. I think I can cite one exchange where Mason is quoting history and his son takes him aside to lighten up on the history stuff. Really?! Who cares kid, it’s practically the end of mankind and you’re afraid your Dad is acting too geeky! Groan.

I don’t think you missed anything major Robert I just it a bit forced or cliche. Just my opinion.

I caught the reference of the aliens only going so deep also and the fact that the mother ships are going to come back sometime soon. If you go to the TNT site you’ll see a map of alien conquered territory. Did you catch Mason’s reference to Indians from 400 years ago being wiped out by disease. That could factor in later although its hardly knew since the War of the Worlds had done it already.

Check out this link from io9 the author shares a lot of the criticisms that I have.

http://io9.com/5813849/the-coolest-scene-of-alien+fighting-from-last-nights-falling-skies

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Robert L June 27, 2011 at 12:09 AM

Interesting article. Thanks for the link!

I think I have a better understanding of what you meant by dialogue problems, and now, having watched some more of it, I would argue that it’s the fault of bad acting almost entirely. I’m very curious to see what you think of my review for Episode 1.03.

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Roco June 21, 2011 at 8:41 PM

I pretty much agree with Robert’s take on this episode. Not great, but a good start with lots of character and overarching mythology potential.

My ratings:

1.01: 8/10
1.02: 7/10

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